Score:
0
H: toggle HUD • P: apple NPC/player • Apple: monotone-away + barrier-avoid (walls + worm)
Apple mode
0=NPC 1=Player
w
budget
bucket×
confΔh
confΔg
conf+k
npc impulse
npc tick
head W
density R
density W
barrier R
barrier W
panic R
learn rate
batch N
survive τ
vol
atk
dec
apple C
apple Mr
apple I
snake C
s M1r
s I1
s M2r
s I2
throw v
friction